CitationRetroBat is now fully x64 : both EmulationStation and EmulatorLauncher !
### Emulators\cores
Add Enterprise system (with libretro ep128)
Add LaserActive system (with ARES emulator)
Add cassettevision (with libretro pd777)
Add Elektronika BK (with libretro-bk)
Add ghostship (mario 64 port)
Add jzintv (Intellivision)
Add libretro-supermodel
Add groovymame (mame specific for CRT)
Add libretro Azahar core and removed old citra core
Bump RETROARCH to 1.22.2 (including cores)
Bump Azahar to 2125
Bump demul to version from 20/12/2025
Bump Dolphin to 2603a and add triforce (also to libretro-core)
Bump Duckstation to 0.1.10693
Bump Flycast to 2.6
Bump Gopher64 to 1.1.13
Bump JGenesis to 0.11.1 (and add gba system)
Bump MAME to 0.286
Bump PCSX2 to 2.6.3
Bump PPSSPP to 1.20.1 (including libretro core)
Bump RPCS3 to 0.0.40-19146
Bump RMG (Mupen64) to 0.8.9
Bump ScummVM to 2026.1.0 (incl. libretro core)
Bump ShadPS4 (v15)
Bump Xemu to 0.8.134
Bump xenia-canary
Bump xenia-edge
Bump Yabasanshiro to 1.18.21
Compatible with Final Citron release
Compatible with Eden 0.2.0 : Retrobat will add roms\switchupdates folder for external content, but will not erase values set by user
Remove Demul-old
Remove Suyu
Add .hdv extension to APPLE2 and APPLE2GS
Add .squashfs to sgb-msu1 and snes-msu1
Add .bigpimg to jaguarcd
### Fixes
3DS: fix language with citra and libretro-citra
APPLEWIN: add joystick option
Ares: fix mapping of xinput controllers for right-stick and triggers
Ares: fix mapping of 8BitDo M30 for megadrive
BigPEmu: fix xbr-lv3 filter
DESMUME: fix analog stick mapping
DHEWM3: fix duplicate save folder path
DOLPHIN: texture pack load path moved to saves\<wii or gamecube>\dolphin-emu\User\Load ==> you need to move them
EDEN: fix controller configuration for xinput
EPIC: fix launch with new version of EPIC
LIBRETRO-MAME: fix savepath and statepath when emulating MESS machines with softwarelist
MAME: fix mortal kombat series gamepad mapping
MAME: fix a potential error message if bios\mame\ini folder does not exist
MAME: improve lightguns management
MODEL3: invert controls for Star Wars Trilogy analog controls
OPENBOR: remove RetroBat reshade
OPENMSX: fix launch of machines with bios in bios\openmsx
PCSX2-16: fixed bios detection
REDREAM: fix potential error message when quitting emulator
RETROARCH: fix error message when using wheels
RETROARCH: RetroBat will now clean previous controller hotkeys before resetting them
RYUJINX: detect sdl2 or sdl3 version and set audio driver accordingly
SCUMMVM: fix launch of squashfs games
SINGE2: fix launch (was broken when we updated hypseus and folder naming)
STARSHIP: fix error at launch
TEKNOPARROT: tentative to fix 'access denied' when exiting games
TEKNOPARROT: fixed inversion between windowed and fullscreen format in features
TEKNOPARROT: add missing bezels feature
TEKNOPARROT: make tatsunoko vs capcom launch from Teknoparrot folder
TEKNOPARROT: Fix issues with some games path not found when no executable is specified in gameprofile (Offroad Thunder for example)
TEKNOPARROT: filter keyboards that has same VIDPID than a mouse/gun for defining the default keyboard to use for gun games
VPINBALL: fix "out of array" error message when screenres.txt has less than 17 lines
VPINBALL: also kill PinUpDisplayX on exit
XASH3D: fix start of engine
### Features
APPLE2: add some slot options when using MAME\LR-MAME (ramsize, cffa2 module, -hard1 media)
AZAHAR: add some audio options and cemuhook as touch device option
BIGPEMU: add possibility to use duimon shaders from RetroBat shader-list
CAP32 (libretro): added per-game mapping through json file
CEMU: add option to launch separate gamepad window as default
DOLPHIN: log special controller profiles when used
DOLPHIN: Multi-core is disabled by default (instead of enabled by default)
DOLPHIN: add fallback to dinput if controller is not known by SDL
DUCKSTATION: add option for custom textures
EDUKE32: add few options (vsync, ...)
GAMEBOY and GBA: added option to invert face buttons
IKEMEN: enable bezel feature to be able to disable them
IKEMEN: Add additional resolution options
LIBRETRO-DOLPHIN: add manual texture sampling option
LIBRETRO-dosbox_pure: notifications were disabled by default: this is removed now to align with all other cores
LIBRETRO-melondsds: Only 2 screen layouts are allowed and can be independently selected
LIBRETRO-MESEN: add SNES mouse and SNES controller options
MAME: add option to disable crosshair
MEDNAFEN-SNES: added option to invert face buttons (was missing)
MELONDS: add xbox layout
MESS: added possibility to add a .commands file in order to specificy your own command lines
MGBA: add controller autoconfiguration
PCSX2: allow custom crosshair path definition
PROJECT64: add graphics features + custom textures (to be placed in saves\n64\project64\hires_texture) + raphnet dll for raphnet adapters
RETROARCH: allow kb hotkey override even with autoconfig disabled
RETROARCH: added new layout for NES (Xbox layout)
RETROARCH: RetroBat-provided game remaps (for arcade) will now generate a "Core" remap file (or content folder for MAME) instead of a "Game" remap file, if you have your own game remap file, the latter will have priority
RETROARCH: add ability to override custom aspect ratio with a .txt file in json format
RETROARCH: add possibility to autoconfigure arcade devices detected as keyboards (e.g. IPAC2), for now only IPAC2 and Tankstick are provided
RETROARCH: Add unzipping for psx, saturn and pcenginecd
RPCS3: add a few missing features
RPCS3: add access to rpcs3 menu overlay with shortcut select+SOUTH
LIBRETRO-VICE: add gun options
SNES-MSU1 and SGB-MSU1: add squashfs support
SWITCH: desynchronize features between EDEN and CITRON
SWITCH: Remove option to mutualize sdmc, nand and load folders for yuzu forks (was generating issues), replaced with option to use saves\switch\ folder for citron and eden saves (for the people that had the mutualization option, you will need to copy your saves to new folder)
TRIFORCE: add option to add patches from RetroBat interface
TSUGARU: add padtokey and fix bezels
WHEELS: add logitech G923X autoconfiguration for m2emulator (model2)
WII: added retroachievements for Dolphin and lr-dolphin
VITA3K: add custom textures options (place textures in emulators\vita3k\textures\import)
VPINBALL: remove F12 assignment to tweakKey, moved to F10
YMIR: add bezels
### Other stuff
Emulatorlauncher and EmulationStation are now x64
Added a keyboardhook to enable intercepting keyboard keys : for example to quit model2 emulator using ESC
Add guitar autoconfiguration with guitar class : so far only CKRD guitar in pcsx2
Renamed systems: sonicmania to sonic-mania, sonic3air to sonic3-air, snes-msu to snes-msu1, gb-msu to sgb-msu1, o2em to odyssey2, casloopy to loopy (this means change of rom folder names and for themes)
THEMES: renamed imageviewer to screenshots
CONTROLLERS: Add GameSir T4 Kaleid in gamecontrollerDB
CONTROLLERS: Fix autoconfig for 8bitDo N64 in RetroArch n64 cores
CONTROLLERS: JoyCon pairs now work with Citron, DuckStation, Eden, Mupen64, PCSX2, Ryujinx (but RetroArch does not seem to accept these)
EMULATIONSTATION: add Control Center (available with hotkey + EAST)
EMULATIONSTATION: update rcheevos library (will fix PSP not indexing)
EMULATIONSTATION: Add ability to disable scraper services
HOTKEYS: Hotkeys for Ares, BigPEmu, Bizhawk, DesMume, Dolphin, Duckstation, Flycast, JGenesis, Mednafen, MelonDS, Mesen, PCSX2, PPSSPP, Project64, Raine, Snes9x and RetroArch can now be overriden(files retroarch_controller_hotkeys.yml and retroarch_kb_hotkeys.yml must be renamed to controller_hotkeys.yml and kb_hotkeys.yml)
HOTKEYS: Align as much as possible default keyboard hotkeys of Ares, BigPEmu, Bizhawk, CGenius, Demul, Desmume, Dhewm3, Dolphin, Duckstation, Flycast, Hatari, JGenesis, MAME, Mednafen, MelonDS, Mesen, Mupen64 (RMG), OpenMSX, PCSX2, PPSSPP, Project64, Raine, Snes9x and RetroArch
MAME: add some games to auto-config templates
RETROBAT: new logo and colours for V8 (we will try to update on a yearly basis)
RETROBAT: Add option to start a random Theme
RETROBAT: add ability to merge folders when updating
RETROBAT: fallback on retrobat.org for update if main server is not available
RETROBAT: installer will not propose prerequisites if they are already installed
RETROBAT: refactor exelauncher to make it more readable
RETROBAT: update installer executable
TATTOOS: display tattoo even when autoconfigure if OFF (only when tattoo file is in user\inputmapping folder)
THEME: changed naming of some systems: boom3 to doom3, vitaquake2 to quake2 and tyrquake to quake
Citation### Emulators\cores### Fixes
- Bump OpenGoal to allow jak3
- Bump Xenia-Manager and Add Xenia-Manager cores (netplay/mousehook/canary)
- Add amiarcadia core for VC4000 and Arcadia 2001
- Add .m3u extension to atari800 system
- Add .ags extension to amiga500 system (use it to point to the AGS folder to enable launching AGS from RetroBat)
- Add exodos, exowin3x and exowin9x systems (grouped with DOS / windows): set the path to your exodos/exowin folders and RetroBat can scan your exodos/exowin games.
### Features
- BATGUI: change sdl versions to x64 when using the reset SDL version
- DOLPHIN: fix update detection
- DOLPHIN: fix wii and nunchuk shake and swing mappings (only Z axis was mapped)
- EDEN: ensure eden-cli process is closed when closing eden
- EMULATORLAUNCHER: fix decompression of 7z games
- EMULATIONSTATION: fix various interface/navigation bugs & improved navigation performance
- LIBRETRO-MAME: apply default config only for mame, not MESS systems
- MEDNAFEN: fix generator crashing
- MODEL3: fix gun controls and starWars trilogy mouse
- TEKNOPARROT: for namco3xx (RPCS3), set write color buffer to true if the game is a gun game
### Other stuff
- Add a general option to disable pausing emulators when focus is lost
- LIBRETRO-DOSBOX_PURE: add option for L3 button action (virtual keyboard or menu)
- DUCKSTATION: add alpha blending to internal bezels (this avoids game image to appear over the bezel on the edges)
- GROOVYMAME: separate ini folder versus MAME
- GROOVYMAME: add vertical profile for lcd in portrait mode
- EMULATIONSTATION: if cancel and confirm buttons are inverted in developer settings, the Game Control Center and the Installer Form will adapt
- RPCS3: more robust way to manage m3u (look in all folders and send command only if file actually exists), no need to modify your .m3u anymore !
- TEKNOPARROT: add input mappings
- UPDATE: do not check for emulator updates if RetroBat is not up to date
- EMULATORLAUNCHER: add ESC key to close model2 and rpcs3 emulators

et ecrou serreur tombé (ouf)sur la planche du fond






doit) venir d'un relay ou (horreur non pas le motor stack !) de l'empilement moteur bien galère à dépanner
Citation de: Tibal le Lundi 13 Avril 2026, 10:23:38 AM1) Donc si je comprends bien on peut déséquilibrer le volume des HP Gauche/Droite via le JP1 ? Pas sûr de capter l'intérêt, mais c'est bon à savoir !Pas compris non plus l'intérêt mais c'est le cas. (l'hypothèse c'est que le boost se passe après la "vraie" amplification et que le signaux doivent donc être modifiés indépendamment). En mettant un jumper on augmente le volume que d'un côté et pas de tout l'avant ni de tout l'arrière. Par exemple si on prend l'ampli de F355 qui fonctionne pareil on a:
Citation de: Tibal le Lundi 13 Avril 2026, 10:23:38 AM2) tu parles d'"Amplification 1" et "Amplification 2" pour un même HP en fermant certains jumpers de JP1, mais toujours piloté par un potentiomètre.
Citation de: Tibal le Lundi 13 Avril 2026, 10:23:38 AMle fait de fermer un jumper vers "Amplification 1" fait passer le réglage du même potentiomètre sur 0 à 90dB ? Ou de 20 à 90 ?
Citation de: Tibal le Lundi 13 Avril 2026, 10:23:38 AMton dernier tableau pour JP2, c'est donc que JP2 est une sorte d'aiguillage ? Pas sûr de comprendre le rôle des lignes/colonnes du tableau.



