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Messages - frankrizzo2

#1
Okay thank you for the clarification. It's a ton of work setting up multiple games and I didn't want to go through that process again if I wasn't going to gain anything significant from it. Thanks for creating this software though. It's a brilliant piece and works very well once everything is setup.
#2
Okay good to know. I looked through the changelog and I didn't really see anything that I would benefit from. Is there any improvements on the FFB side of things (it doesn't really mention it so that is why is ask)? Sorry to ask so many questions. If I have any other questions i may have to just download it and see for myself
#3
It's been a while since I've updated. Can I just run the installer without losing my settings?
#4
@njz3 is there any advantage for me to move to your beta software over your legacy software (v0.7.0.121)? I am using using my boards in PWM_CENTERED mode
#5
Awesome! Thank you for the answer. That will make things much easier
#6
I have donated and have the correct licence for the software. Just to make sure I understand ,the pinout and labels on the Sega FFB board are not labeled to match the Backforce Feeder default mappings? Is there a 'global' button mapping feature in the Backforce Feeder Software that I can change so I don't have to redo all my game mappings in Backforce feeder?

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#7
And to be clear. The buttons show up incorrectly on Backforce Feeder software. I know that I will have to adjust the settings in each emulator. When I press the shifter to the down position it shows up as view 3 in Backforce feeder.
#8
So the labels on the board don't mean anything? I soldered the switches and outputs the way that they are labeled. I'm not expecting it to be plug and play. Why does the 11 input show up when turning left? I didn't program it to do that and there is no way to turn it off. I just want to know what firmware I need to install. I'm not dumb and I'm not trying to be difficult. All I'm asking is if I have the correct software/firmware for the Sega FFB board and the correct settings. I have a lot of time and money tied up on this project and I'm just asking for some understanding and help.
#9
So I think my issue is with the firmware/software of the Arduino code. I have Aganyte's Sega FFB pro board and the PWM2Happ board. I have my wiring soldered according to the labels on the Sega FFB board, however when I install the firmware (Arduino code) from the Backforcefeeder GitHub, All the inputs register differently from the board markings. I also have the digital output 11 showing up when turning left on the wheel. Everything works for the most part but all the button mapping is incorrect and the light outputs are incorrect. Do I have to uncomment a section on the Arduino code to make it register the correct inputs and outputs on the Sega FFB board? Is there a different firmware for this board?
#10
So I've been getting the FFB setup on quite a few Teknoparrot games and if I use the centering spring on Boomslangs FFB plugin the motor doesn't center and pulls hard to the right (clockwise). Is there a setting that I am missing in BackforceFeeder that corrects this?
#11
Okay. It would be nice to have the more reliable bts7960 variant so I can leave the game unattended with guests. What do I need to do to get that version?
#12
It makes sense and I'm willing to solder in a new part.What do I need to switch to the new h-bridge? Can I just swap that chip? Where are you sourcing it as my local supplier says it's obsolete? Is the firmware the same or do I need to update that as well?
#13
So today I did a lot of testing with different settings and scenarios. First thing I did was remove the LED strip and Audio amplifier from the shared power supply to rule out interference from those. It seemed like it was the cause of things as I was able to play for a bit longer than normal. I thought I was onto something but it eventually went into fault and pulled the wheel to the right once again. I did a full system reboot and opened the serial monitor and set 100% ffb to clockwise and set the amps to 1.5amps draw and was able to play for an hr without issue but with weak effects. I have now turned it up to 2 amps and it seems to work okay and without any issues. The issue is that most games still feel fairly weak on the force feedback so I still feel like I need to be in that 3 amp area for this motor to feel correct and arcade accurate. I still don't trust it without more testing. I think it is a thermal issue as most games are fine but the Batman game is very ffb intense and is a constant force with the machine gun feedback and the crash effects. I think I either need better cooking or a more robust h bridge chip.
#16
The P200 side which turns clockwise draws about an amp more than the PC00 direction (counter clockwise)
P200 3 amps
PC00 2 amps

Serial monitor will only communicate with the board at 1000k. At 500k it displays weird characters and won't communicate