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Messages - purbeast

#1
Hi I was just wondering if anyone had any advice for configuring Sega Rally 3 FFB from the software side of things.  I am not sure if this is just how the FFB in Sega Rally 3 is implemented or something that I can configure on my side of things.

I am on a PWM2HAPP in my Rush 2049 cabinet.

I am using the FFB Arcade Plugin and have that in the directory of the game, and I have it set to Alternative FFB per the FAQ for the plugin.  All of the other settings are stock settings in the FFB plugin I believe.  I don't have damping enabled either.

I also saw in the FAQ for he plugin that it says if you are getting weird stuff to adjust the deadband and global gain, so I have had to adjust the deadband in BFF for some games or else I get a random jerking to the left when I'm a little right past center.  I've adjusted it to .06 and that completely goes away.  I haven't had to adjust the global gain from default of 1.5 for other games, but I have also tried adjusting that lower for Sega Rally 3 and I am still getting some unexpected behavior.  The power law is set to default 1.2.

in BFF I have the "allow fine tuning" checkbox unchecked so I don't believe it is taking any of those settings into considering. 

The FFB in Sega Rally 3 just feels different in the sense that when I am turning, instead of getting a constant pull the opposite direction, it is pulling the other way however it is like pulsing the pull instead of the constant pull.  Additionally I have noticed that sometimes on straight aways that I will get some FFB where it just does that same thing one direction. 

Again I am not sure, maybe that is how this game's FFB is just coded and how it actually works on the arcade cabinets?  I am not sure since I've never played it in the wild.  But the other games I have setup, I don't experience this.

Are there any settings in BFF or the plugin that I could change to make the pulling "smoother" and not that pulsing pulling feel?
#2
Hi, I recently received my Universal Force Feedback board with a PMW2HAPP attached to it.  Over the past week I have hooked this all up to my Rush 2049 cabinet.  I also received some SSD's that were preloaded with all the software that I needed, which included BFF 0.5.something.

Initially I hooked up the FFB and it was working somewhat okay.  I could however always get the feedback in fedit.exe and it felt super strong.  That made me think that the issue was more in the software side of things with the very specific game.  It seemed to be working great in Daytona 2, however in Virtua Racing I was getting some very weird feedback.  But since I kind of got it working, I decided to move onto getting the lamps and speakers working in my cabinet, which ended up taking longer than expected.

Well today I finally got all of that working, and then when I went to test out some games with sound, I realized the FFB is no longer working.  I don't recall changing any settings or anything either.  I tried to go into FFB and recalibrate the motor and verify some settings, and I don't think I had changed anything. 

I then tried to use fedit.exe and see if things worked in there, and this time, nothing works in there either. 

I do know that the actual motor is working though because I can feel the extra tension added when the motor is hooked up and you just turn the wheel.  I can feel that little tension when just turning it at any moment the cabinet is on.  And when I power down everything, including the 24v PSU powering the motor, you can feel that tension is completely gone, so the motor is not out or anything I don't think.

Does anyone have any ideas what I can look into to get this resolved?  Are there any specific things I should look for in the bff debug logs?  I couldn't see anything that stuck out to me when I was in there and looking around.

If more information is needed let me know as well.

If anyone has any ideas please let me know, thanks.